
The challenge can be prohibitive and death (the real one) can come much sooner than you’d appreciate. Your ghost form has the ability to traverse areas your regular body cannot and vice-versa, but you’ll also have to fight extra ghosts and spirits in many of the rooms you’ll visit. Across the three worlds you’ll visit-the cemetery, the sewer, and the crypt-one level in each will feature a pentagram you can use to revive your corporeal form again, though often with less than half your original health. So technically you have two life bars to maintain, but there’s more to it than that. When you die, you become a ghost version of Raga, who can carry on like the living Raga did in much the same way. But every time you die, you lose all your items and begin back at your initially unpopulated village. The gameplay here resembles the popular Binding of Isaac in that you go through randomized rooms of enemies on randomized maps, picking up special items as you go. For whatever reason, this is your projectile weapon for the game until you find more melee weapons to chuck at enemies. Hmmm.Right after your owner is taken from Raga, he quickly picks up a sword and learns to throw it. You've inspired me to make a wizard (or pact of the chain warlock or ritual caster) who has an oral "spellbook" with physical mnemonic made of quipu or wampum or something. The more I think about it, the more I really like these ideas! It's consistent with the craftiness described for lizardfolk, and can use materials that hearken back to their homeland, even when adventuring takes them far away. Of these, the options made from animal hide, papyrus, and shells make the most sense for typical lizardfolk, but quipu could work with access to good animal or plant fiber jute and cattail, for example, produce spinnable fibers and grow in swamps.
#The wizards lizard full#
Not a full writing system in that they don't record words and sentences, they were enough to be used by the Inca to record information like taxes, the census, and manage a centralized economy. Quipu store information on collections of knotted strings based on the color of the string and the location and type of knots.


Wampum belts are similar in not being writing, but carry symbols, patterns, and mnemonics You could learn spells from other oral-tradition wizards as well as by reading them off other spellbooks and spell scrolls.Īncient Mesopotamian-style fired clay tabletsĪncient Egyptian-style papyrus scrolls (papyrus is a reed that grows in swamps, after all) *South and Southeast Asian-style palm leaf manuscriptsĪnimal hide paintings that aren't a writing system per se, but might include meaningful symbols and serve as a memory aid in storytelling or other recitation

"Adding a spell to your spellbook" corresponds to spending the time to memorize the spell. Oral tradition: spells are memorized and the full form is recited or chanted like long epic poems or songs. Here are another couple ideas for spellbook alternatives that might make sense within a lizardfolk culture (whether the magic is adapted from other races or more indigenous): Others have posted lots of good suggestions about how a lizardfolk might have learned wizardry from members of other races.

What spell list do you want to cast? I feel like that's the most important question, followed by what other abilities do you want? Mechanics are locked in, but how those mechanics manifest is totally up to you and your DM.
